Mar 05, 2008, 05:46 PM // 17:46
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#21
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Chthon
It might be amusing to go up to 3 monks and pack protective bond on all 3 so that the energy loss was reduced to 1 each. That should slow spell damage down enough that seed triggering off wand shots should overtake it.
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Where do you need to run 3 monks?
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Mar 05, 2008, 08:10 PM // 20:10
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#22
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Grotto Attendant
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Quote:
Originally Posted by MirkoTeran
Where do you need to run 3 monks?
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The third monk would be there for splitting the energy loss on prot bond 1:1:1 instead of 2:1, thus making it infinitely maintainable. The point behind the prot bond is to shore up the "you'll get owned by big damage spells" shortcoming in Dr Dimento's original concept. (Of course, VoS should keep you from getting owned by big damage spells anyway, so prot bond would really only be saving you from big damage melee.) As an alternative to standard backlines, silly stuff like SoL bonders are ever going to be really competitive unless you go all the way for a silly invinci team build. The thing that surprises me is how robust you could push it to be if you really tried.
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Mar 05, 2008, 08:12 PM // 20:12
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#23
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Desert Nomad
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Quote:
Originally Posted by Chthon
The third monk would be there for splitting the energy loss on prot bond 1:1:1 instead of 2:1, thus making it infinitely maintainable. The point behind the prot bond is to shore up the "you'll get owned by big damage spells" shortcoming in Dr Dimento's original concept. (Of course, VoS should keep you from getting owned by big damage spells anyway, so prot bond would really only be saving you from big damage melee.) As an alternative to standard backlines, silly stuff like SoL bonders are ever going to be really competitive unless you go all the way for a silly invinci team build. The thing that surprises me is how robust you could push it to be if you really tried.
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wouldn't prot bond on a nec be better (or at least some other off-monk)
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Mar 05, 2008, 08:26 PM // 20:26
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#24
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Chthon
The third monk would be there for splitting the energy loss on prot bond 1:1:1 instead of 2:1, thus making it infinitely maintainable. The point behind the prot bond is to shore up the "you'll get owned by big damage spells" shortcoming in Dr Dimento's original concept. (Of course, VoS should keep you from getting owned by big damage spells anyway, so prot bond would really only be saving you from big damage melee.) As an alternative to standard backlines, silly stuff like SoL bonders are ever going to be really competitive unless you go all the way for a silly invinci team build. The thing that surprises me is how robust you could push it to be if you really tried.
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I don't question how well it might survive, what I question is wasting three party slots on monks just to make it work.
Last edited by Racthoh; Mar 05, 2008 at 09:33 PM // 21:33..
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Mar 05, 2008, 09:26 PM // 21:26
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#25
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Wilds Pathfinder
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Splitting to two bonders would not be a good idea, it splits the effectiveness of your seed of life in half. And doesn't make much sense when one bonder can handle it quite nicely.
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Mar 06, 2008, 12:35 AM // 00:35
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#26
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Grotto Attendant
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Quote:
Originally Posted by Pyro maniac
wouldn't prot bond on a nec be better (or at least some other off-monk)
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You need 13+ prot to split 1:1:1. You might be able to split 1:1:1 with one character below 13 prot, I'm not sure.
Quote:
Originally Posted by Racthoh
I don't question how well it might survive, what I question is wasting three party slots on monks just to make it work.
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The hoped-for outcome is that 5 completely invincible party members who could attack relentlessly without dying, fearing dying, or even needing to kite could kill things faster than other party builds in particularly nasty areas. Failing that, it might prove a more-foolproof way of doing hard areas than tank-n-spank, ursan, or imbagon/SY warrior-based teams. And, if nothing else, it would just be amusing to have an utterly invincible team running around.
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Mar 06, 2008, 04:57 AM // 04:57
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#27
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Chthon
You need 13+ prot to split 1:1:1. You might be able to split 1:1:1 with one character below 13 prot, I'm not sure.
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20% chance of +1 protection prayers offhand. Or, Grail of Might or something to the same effect.
Quote:
The hoped-for outcome is that 5 completely invincible party members who could attack relentlessly without dying, fearing dying, or even needing to kite could kill things faster than other party builds in particularly nasty areas. Failing that, it might prove a more-foolproof way of doing hard areas than tank-n-spank, ursan, or imbagon/SY warrior-based teams. And, if nothing else, it would just be amusing to have an utterly invincible team running around.
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Tanknspank, Ursan, and SY bots are much harder to shut down. The tank has Spellbreaker and ObsFlesh preventing enchantment strips, Ursans are just Ursans, and adrenaline/shout shutdown are uncommon. The 5 prot-bonded characters would be limited to areas with no enchantment removal.
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Mar 06, 2008, 03:42 PM // 15:42
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#28
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Grotto Attendant
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Quote:
Originally Posted by Racthoh
Tanknspank, Ursan, and SY bots are much harder to shut down. The tank has Spellbreaker and ObsFlesh preventing enchantment strips, Ursans are just Ursans, and adrenaline/shout shutdown are uncommon. The 5 prot-bonded characters would be limited to areas with no enchantment removal.
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Didn't you read the part where I theorycrafted them into VoS dervs?
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Mar 06, 2008, 10:50 PM // 22:50
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#29
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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So to make this work you'll have to find five dervish primaries as well?
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Mar 06, 2008, 11:20 PM // 23:20
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#30
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Racthoh
So to make this work you'll have to find five dervish primaries as well?
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and where in this game are you going to find 5 pve dervishes that don't have a complete shit bar?
That seriously sounds like way more trouble than its worth.
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Mar 09, 2008, 06:26 PM // 18:26
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#31
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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Just for fun i made a thread to discuss the most optimistic, wacky, far out invinci-team builds. It includes most of the stuff we've discussed here. With 4 monks, 3 dervs, and 1 ele. The monks only bond of course (and seed of life when health gets low)....so they are faaaar from battle. While the 3 dervs hack people to bits (buffed by a smiter monk) and kept on their feet by an ob flesh earth ele warder. Pretty far out there in dreamland but i WILL try it once everyone gets their suggestions and ideas thrown in.
http://www.guildwarsguru.com/forum/s...14#post3737814
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